David Gaider leaves Beamdog after two yearsFormer BioWare writer departs for new projects, studio teases possible future materialJames BatchelorEditor-in-ChiefMonday 12th February 2018Share this article Recommend Tweet ShareCompanies in this articleBeamdogDragon Age writer David Gaider has left the ranks of Canadian developer Beamdog.He departs after two years at the studio, having joined back in 2016. During his time, he has contributed to the new Baldur’s Gate expansion Siege of Dragonspear and is believed to have offered guidance on a number of other projects.The Beamdog blog post announcing his departure even hints that we may see more of his work in future titles, with the studio’s Lee Guile writing: “We’ve seen Dave conjure new worlds we’d love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour.”Guile continues: “More lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We’ve all learned a lot from Dave and we hope he picked up a trick or two from us as well.”There’s no word on what Gaider will move on to do next – even the Beamdog team are keen to find out.Gaider also announced his departure via Twitter, thanking Beamdog president Trent Oster for bringing him into the fold and wishing all the best for the team as they continue.Beamdog is perhaps best known for reviving classic RPGs such as Baldur’s Gate and Icewind Dale with enhanced editions for new platforms, with BioWare hit Neverwinter Nights next on the agenda.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Prior to joining Beamdog, Gaider spent almost twenty years at BioWare and was instrumental in crafting the worlds and stories of titles such as Dragon Age and Star Wars: Knights of the Old Republic.We spoke to him shortly after he joined Beamdog on the difficulties, but importance, of promoting diversity and inclusivity through characters.If you have jobs news to share or a new hire you want to shout about, please contact us on [email protected] employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore stories”Making your games inclusive is complicated and fraught with frustration”Beamdog creative director David Gaider on the importance, and pitfalls, of promoting diversityBy Dan Pearson 4 years agoDavid Gaider joins Beamdog as creative directorFormer Bioware senior writer joins Baldur’s Gate studioBy Rachel Weber 5 years agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.